This is the first complex project I've ever tackled in Framer, naturally, there are many mistakes, but there's also a ton to unpack here. It's full of cool features like custom overrides, a multi-stage preloader, sound on click, and a mega menu... Speaking of the mega menu (start menu), I built it the old-school way. Back before we had the luxury of fancy relative overlays, I had to get creative and manually craft everything using variants. There are countless variant changes on manually crafted hover areas. Yep, it took hours! Sure, I could go back and streamline it to make it more efficient now, but I've decided to keep it as is - a sort of tribute to the legacy methods.
Have fun figuring out how it works!
This is the first complex project I've ever tackled in Framer, naturally, there are many mistakes, but there's also a ton to unpack here. It's full of cool features like custom overrides, a multi-stage preloader, sound on click, and a mega menu... Speaking of the mega menu (start menu), I built it the old-school way. Back before we had the luxury of fancy relative overlays, I had to get creative and manually craft everything using variants. There are countless variant changes on manually crafted hover areas. Yep, it took hours! Sure, I could go back and streamline it to make it more efficient now, but I've decided to keep it as is - a sort of tribute to the legacy methods.
Have fun figuring out how it works!
This is the first complex project I've ever tackled in Framer, naturally, there are many mistakes, but there's also a ton to unpack here. It's full of cool features like custom overrides, a multi-stage preloader, sound on click, and a mega menu... Speaking of the mega menu (start menu), I built it the old-school way. Back before we had the luxury of fancy relative overlays, I had to get creative and manually craft everything using variants. There are countless variant changes on manually crafted hover areas. Yep, it took hours! Sure, I could go back and streamline it to make it more efficient now, but I've decided to keep it as is - a sort of tribute to the legacy methods.
Have fun figuring out how it works!